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Update 1.6

The second Beta released related to Update 1.6 aka 1.6.0.5, adds features related to the Phantom and bug fixes! See changelog.

New Features[]

Changes[]

  • Personal Game Mode is now set to the Default Game Mode option when first joining a world.

Fixes[]

  • Fixed several crashes that occurred during gameplay.
  • Fixed a crash that occurred when placing renamed items in an Anvil's output slot.
  • Fixed mobs missing several limbs on the previous Android beta.
  • Crouching on Ladders will no longer stop when opening the pause menu or inventory screen.
  • Firework Rockets once again give the proper boost when using Elytra (MCPE-30821).
  • Barrier Blocks can now contain water.
  • Field of View can once again be adjusted when the "FoV Can Be Altered by Gameplay" option is disabled (MCPE-32403).
  • Redstone dust now renders on the sides of Glass blocks (MCPE-21542).
  • The Ender Dragon is no longer missing the texture on its neck when playing the Norse Mythology Mash-up Pack.
  • Fixed the mining cracking animation being out of sync when mining from a Boat.
  • Increased the health of Phantoms from 10 to 20.
  • Fixed a couple of pixels on the Phantom's texture.
  • Phantoms are now considered undead mobs.
  • Phantoms can now drown in water.
  • Phantoms' eyes now stay visible when under the invisibility effect.
  • Phantoms now fly up after spawning in Creative mode.
  • Changes to the Phantom flying animation.
  • TNT exploding underwater no longer deals damage to players and other entities.
  • Drowned now have a much easier time attacking players that are swimming above them.
  • Kelp that is planted by players will now grow over time.
  • Baby Horses, Donkeys and Mules can no longer be pushed through solid block.
  • Creepers no longer remain white or quickly flash when killed.
  • Using //fill doors now fills the chosen area with doors instead of air blocks.
  • Fixed the Cancel button not appearing on Windows 10 devices when joining a cross-platform world.
  • Kelp now mimics Seagrass in its placement and can be placed on most blocks underwater (MCPE-33747).
  • Fixed a crash that occurred when players were spawning and the spawn point was getting set every tick.
  • Land plants can no longer be placed underwater.
  • Water Bottle icons no longer have red liquid on Android devices. It wasn't creepy or anything.
  • Guardians no longer attack fish.
  • Visibility now increases over time when submerged in flowing water.
  • Used Chests can now be equipped to Mules and Llamas (MCPE-32152).
  • Swimming through certain waterlogged blocks no longer removes underwater fog (MCPE-33917).
  • Activating an End Portal will now replace any blocks inside the portal (MCPE-28344).
  • Opening Book and Quill on touch devices no longer causes blocks to break (MCPE-29752).
  • Elder Guardians now drop Wet Sponges when killed.
  • Fixed floating Rails that generated in abandoned mineshafts.
  • Fixed certain variants of Rails having an incorrect hitbox size.
  • Fixed monster spawners appearing empty on converted Console Edition worlds.
  • Dolphins can no longer attack players through solid blocks.
  • The Resistance effect will now protect against the Wither effect (MCPE-21515).
  • Quick moving items from the hotbar to a container now works as intended (MCPE-19952).
  • Cloning containers no longer removes their custom names.
  • Hitting the ↵ Enter key in the inventory no longer moves the cursor in/out of the text field or grabs/drops items.
  • Particles from Enchanted Arrows no longer drift in flowing water.
  • Mobs no longer play a higher pitch sound effect when first spawned.
  • Fixed Texture Packs having a placeholder icon on the Pack Validation screen on Android devices.
  • Players constantly teleported with now behaves more consistently.
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