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Build 5, also known as 1.11.0.5, is the fourth beta released for Update 1.11.[1]

Changes[]

  • Added even more new textures to blocks and items, including stained glass
  • Text to Speech now reads all dialog boxes and in-game notifications

Fixes[]

  • Crashes/Performance
    • Fixed several crashes that could occur during gameplay 
    • Fixed a crash that could occur when importing a 1.10 beta world with Experimental Gameplay disabled
    • Fixed a crash that could occur when villagers died D:
  • Raids
    • Removed the placeholder explosion sound when a raid ends 
    • A directional horn sound will play to help find remaining raiders 
    • Fixed the boss bar not emptying when a raid wave was completed 
    • Fixed raids not starting on Android devices 
    • Raids no longer break when switching to Peaceful difficulty, then back to Normal 
    • Raiding mobs will now attack players that attack them
    • Raiding mobs will now move through water to get to a village 
    • Raiding mobs can no longer spawn on leaves 
    • If all villagers are killed during a raid, all nearby players will now receive Bad Omen 
    • Ravagers can now spawn with evokers riding them during raids 
    • Witches now have a higher priority to move into villages during raids 
    • Removed particles around players that have Hero of the Village
    • Improved spawn locations of mobs during raids
  • General
    • Text to Speech audio prompts no longer overlap one other 
    • Text to Speech now properly reads controller bindings  
  • World Generation
    • Fences generated in water in villages are now surrounded with water 
    • Trees will no longer spawn one block above the ground in village animal pens 
  • Mobs
    • Fixed some sleepwalking villagers 
    • Mobs can now path their way through waterlogged blocks, such as seagrass (MCPE-37005)
    • Wither skeletons and guardians once again spawn in the world (MCPE-42922)
    • Updated supply values for various villager trades
    • Wandering traders no longer change their offers after exiting and re-entering a world 
    • Iron golems that spawn in a village now retaliate against attacking players
    • Improved ravager pathfinding 
    • Villagers now take breaks every once in a while! 
    • Pillagers no longer float in mid-air after killing a ravager with a riding pillager 
  • Blocks
    • XP can now be stored for auto smelters using blast furnaces and smokers
    • TNT once again launches away from an explosion (MCPE-42731)
    • Added a placeholder sound for villagers interacting with the fletching table 
    • Happy villager particles now appear over a job site block when it is claimed by a villager or angry particles when a villager cannot reached the block 
  • Items
    • Maps once again show underwater terrain differences (MCPE-40740)
  • User Interface
    • The output slot of the Cartography Table no longer overlaps the text field with Pocket UI on Android devices 
    • Selecting a trade on the left side of the trading screen with a controller will now complete a trade 
    • The outline of the saddle item on the horse inventory screen now matches the new saddle texture 
    • Fixed the lack of controller tooltip for interacting with the lectern 
    • The loom screen now displays banner patterns correctly when using HD texture packs 
    • Fixed overlapping boss bars when using touch devices 
    • Trades no longer auto-populate the trade input slot
    • Villager trades that are locked no longer appear until the villager levels up

References[]

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