| Dungeon | |
|---|---|
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|
Type |
Generated Structure |
|
Location |
Underground |
|
First Appearance |
Update 0.9.0 |
Dungeons are underground Generated Structures added in Update 0.9.0.
Generation[]
Dungeons are normally found in connection to Caves, Abandoned Mineshafts, or Strongholds, partially intersecting with the first one.
The easiest way to locate a Dungeon is either to follow the sound of a Mob or locating the origin of a steady stream of a particular Mob type which can be spawned within a Dungeon.
Structure[]
Exterior[]
The Dungeon is a room where the walls, roof, and floor are made out of Cobblestone and Moss Stone.
Interior[]
In the center of the room, there is a Monster Spawner and 0-2 chests around the walls. The Monster Spawner in a Dungeon only spawns one type of Mob, from the following list:
- Skeleton
- Zombie (including Zombie Villagers)
- Spider (or Cave Spider within Mineshafts)
As described in detail on the Monster Spawner page, it can be disabled by adequate lighting, or it can be destroyed using a Pickaxe. However, destroying the Monster Spawner is, in general, a bad idea, as Experience farms can easily be built around a Monster Spawner.
Loot[]
It is possible to find the following loot in a Dungeon:
| Item | Weight | Chance | Count |
|---|---|---|---|
| Group 1 count: 1-3 | |||
| 20/127 | 15.7% | 1 | |
| 15/127 | 11.8% | 1 | |
| 2/127 | 1.6% | 1 | |
| 15/127 | 11.8% | 1 | |
| 15/127 | 11.8% | 1 | |
| 20/127 | 15.7% | 1 | |
| 10/127 | 7.9% | 1 | |
| 15/127 | 11.8% | 1 | |
| 5/127 | 3.9% | 1 | |
| 10/127 | 7.9% | 1 | |
| Group 2 count: 1-4 | |||
| 10/125 | 8.0% | 1-4 | |
| 5/125 | 4.0% | 1-4 | |
| 20/125 | 16.0% | 1 | |
| 20/125 | 16.0% | 1-4 | |
| 10/125 | 8.0% | 1 | |
| 15/125 | 12.0% | 1-4 | |
| 15/125 | 12.0% | 1-4 | |
| 10/125 | 8.0% | 2-4 | |
| 10/125 | 8.0% | 2-4 | |
| 10/125 | 8.0% | 2-4 | |
| Group 3 count: 3 | |||
| 10/40 | 25.0% | 1-8 | |
| 10/40 | 25.0% | 1-8 | |
| 10/40 | 25.0% | 1-8 | |
| 10/40 | 25.0% | 1-8 | |
| Based upon 1.7.0 behavior pack | |||
It's possible to access the loot in the Chests through holes from the sides of the Dungeon. If a hole is placed at floor level, neither of the Mobs can attack the Player with the exception of stray Arrows from Skeletons.
Trivia[]
- Very rarely, one Dungeon may intersect with another, forming a double Dungeon.
- Sometimes, the Dungeon's Chests can spawn next to each other, creating a Double Chest.
- Dungeons are often used to farm Experience, due to the large amounts of Mobs which spawn in Dungeons.
- Bug: There was a bug where Chests were invisible. The Player could walk over them and bump into them, but could not access them.
- Bug: Before Update 0.9.4, there was a bug that caused the Monster Spawners to spawn Hostile Mobs, even when on Peaceful.
- Bug: In the Beta Builds for Update 0.15.0, there was a bug where Dungeons and Strongholds would not generate.
- There is a small chance that a Dungeon could spawn at Bedrock level.
- If the Player mined through the Cobblestone and Moss Stone, he/she could access the Void.
| Generated Structures |
Natural Lava Pools • Tree (Fallen) • Caves • Ice Spikes • Giant Mushrooms • Moss Stone Boulders • Mineral Vein • Ravine • Fossil
Small Structures Witch Hut • Desert Well • Igloo • Library • DungeonLarge Structures Abandoned Mineshaft (Mesa) • Woodland Mansion • Temples (Jungle | Desert) • Stronghold • Ocean Monument • Village • Shipwreck Nether Structures Nether Fortress • Glowstone Cluster
End Structures End City • Chorus Tree • End Portal • End Gateway Portal
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